Introduction to Artificial Intelligence

Lecture Plan

Teaching Plan : https://drive.google.com/file/d/1dL4r7J9pronnaHp8eMedeml8eOo- i8FI/view?usp=sharing

Course Syllabus: https://drive.google.com/file/d/134Cu4UxgDc4v1rCm0zb- 2dGDV7BEq5fJ/view?usp=sharing

TOTAL : 45 LECTURE HOURS

Reference: TB1:   

Stephen Lucci, Danny Kopec. Artificial Intelligence in the 21st Century. A Living Introduction. Mercury Learning and Information. 2nd Edition. 2016

UNIT-I Overview of Artificial Intelligence Chapter1: pp. 1-34 from TB1,, Total Hours : 07

S.No.TopicNo of Lecture HoursResources
1Introduction and foundations of Artificial
Intelligence, The Turing
Test, Strong AI Versus Weak AI
2Introduction
Presentation
The Turing Test
Strong AI Versus Weak AI
2Heuristics, Identifying Problems Suitable for AI2Heuristics
DemoJug Problem
3Applications and Methods,
Early History of AI
2Applications and Methods
4Recent History of AI to the Present, AI In the New Millennium1History of AI

UNIT-II Chapter 2: Uninformed Search: pp. 45 – 65 from TB1 Chapter 2: Informed Search pp. 75 – 100 from TB1 Total Hours : 12

S.No.TopicNo of Lecture HoursResources
1Introduction:
Search in Intelligent
Systems, State-Space
Graphs
2Demo- MiniFalseCoinProblem
2Generate-and-Test Paradigm, Uninformed Search: Blind Search Algorithm – Depth first search, Breadth first search3Presentation
Generate-and-Test Paradigm
Demo-4QueenPlacementBacktrack
Presentation2
DFS
BFS
Implementation-BFS-DFS
3Informed Search: Introduction, Heuristics2Presentation-HillClimbing-BestFirstSearch
4Informed Search
Algorithms – Finding Any Solution
2Video-HillClimbing-BestFirstSearch
5The Best-First Search, The Beam Search1Beam Search
6Additional Metrics for Search Algorithms, Informed Search – Finding An Optimal Solution,
Function
2Branch and Bound
A* Search

UNIT – III
Chapter 4: pp. 111-126 from TB1 Total Hours : 6

S.No. TopicNo.
of Lecture Hours
Resources
  1 Search Using Games: Introduction, Game Trees and Minimax Evaluation  2 Presentation
Video
VideoChapter4-GameSearch, Video-TicTacToe-Minimax
  2Minimax With Alpha-Beta Pruning  1 Heuristic Evaluation with Minimax in Tic-tac-toe
  3Variations and Improvements To Minimax  1 Variations and improvements in Minimax
  4Games of Chance and the Expectiminimax Algorithm  2 GameofChance-Expectiminimax
GameTheoryPrisonnerDilemma

UNIT – IV Chapter 5: pp. 138-158 from TB1 Total Hours : 13

S.No.TopicNo of Lecture HoursResources
1Introduction, Logic and Representation1 Presentation
2Propositional Logic2 Presentation
3Predicate Logic – Introduction2 Presentation
4Several Other Logics2 
5Uncertainty and Probability1 
6Knowledge representation1 Presentation
7Graphical Sketches and the Human Window, Graphs and the Bridges of Königsberg Problem1 Presentation

UNIT – V Chapter 7: pp. 126-208 from TB1.

S.No.TopicNo of Lecture HoursResources
1Production Systems: Introduction,
Background, basic examples
2 Presentation
2Production Systems and Inference Methods2Presentation
3Production Systems and Cellular Automata1Presentation
4Stochastic Processes and Markov Chains1Presentation
5Basic Features and Examples of Expert
System
1Presentation